The Business World is Transforming
  • By 2025 the worth of the Internet of Things will be $6.2 trillion.
  • The sharing economy will reach $330 billion by 2025.
  • For people starting their education, 65% will enter the workforce into jobs that don’t exist today.
  • The average tenure on the S&P 500 is dropping. Only 25% of the companies in 2012 will remain by 2023.
  • Automation and robotic usage will grow 2,000% from 2015-2030 amounting to $190 Billion market.
  • 86% of global CEO’s are championing digital transformation of their companies.
  • By 2025, half of world’s companies with revenues exceeding $1 billion will be headquartered in today’s emerging markets.
  • By 2018, the data created by the Internet of Things will reach 403 zettabytes a year.
  • By 2030 the population will be over 8 billion people and 50% of Global GDP growth will come 440 cities in emerging markets.
  • By 2030 more than 30% of workforce will be older than 55 in developed countries.

The Magic Of Involvement, Game-Based Learning Featuring Workz A/S

The Magic Of Involvement, Game-Based Learning Featuring Workz A/S
11/27/2018, , in

Workz A/S is a Scandinavian-based change agency. They work with change management, leadership development, organizational culture and the development of game-based tools for involvement and training. Their award-winning portfolio of leadership simulations are distributed globally through a network of international partners.

Dr. Camilla JensenGitte Pfeffer, and Klaus Meier Olsen from Workz A/S spent an afternoon with MSSBTI Executive Director, David Lee, explaining their game-based learning, how it started, and how it helps organizations with prepare for and manage organizational change.  Listen in on the conversation and their unique take on change management.

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